The Gods

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The gods are they who triumphed over the Dragons and Devils, residing in the Seven Heavens and continuing to watch over the world.

There are a total of 19 21 gods and goddesses, most of which are organized into Triads, groups of three deities with related domains but different focuses.

Note that the gods have no official moral alignment, such things being the purview of mortal men. While many of them do have obvious alignment preferences, the worship of the gods is not limited to good men. The god/devil divide has more to do with the divide between the races of men and the corrupted races than with good/evil. As such, even evil men will often worship and make sacrifices – and even become clerics – of some of the gods and Triads.

For more on the gods and their relation to the Races of Men, it may be helpful to read Religion and Worship.

The following provides a brief overview of the gods, representative of the knowledge that all people would share:

Bassileus Rex
The King of Kings; Ruler of the Gods
Patron of Kings, Rulers, and all in leadership positions

Bassileus Rex is the King of the Gods, although many of mythological tales might call into question the full extent to which he “controls” the other deities, he still reigns as the supreme deity and makes the final decisions on what actions the gods are to take.

Temples to Bassileus Rex are rarely devoted solely to the King of the Gods, and rather serve as a collective temple for all the gods in smaller town and hamlets incapable of supporting more specialized temples.

Attended Shrines to Bassileus Rex are almost always found in royal castles, where the priest typically serves as a trusted adviser to the regent.

Most home shrines include a statuette of Bassileus Rex, who is directly prayed to by the head of the household.

Those Clerics who devote themselves to Bassileus Rex strongly advocate the proper respect of all the gods. They select the Life domain, and are known as High Clerics.

The Triad of Light
The gods of the Triad of Light care for the weak and ill, espouse virtuous lives and charity, and vehemently oppose the existence of the undead. They seek peace above all else, and abhor the spilling of blood; those in the service of Light who must resort to violence are encouraged to use weapons of bludgeoning whenever possible.


Solaris is a god associated with the sun and health. Largely comparable to Pelor.

She advocates non-violence whenever possible, and is associated with mercy and forgiveness. While most gods will deny heavenly access to those who have long worked against their causes, it is said that Clementina will embrace even the most vile of those who truly repent and seek her mercy. Beyond mercy, her devotees actively seek to assist the poor and unfortunate, and advocate acts of charity.


Goddess of fertility, mothers, wisdom, love and beauty. She is associated with sunrise and sunset, and is also prayed to for healthy crops as well as children.

Established Temples of Light feature a tall pillar with a bowl of fire always lit at top. The fire represents the Sun and the light of virtue, and its height is meant as a reminder to look to the Heavens and the kindness of the gods.

Temples of Light serve as hospitals, orphanages, and centers of charity.

Clerics who devote themselves to the Triad of Light select the Light domain and are known as Lightclerics.

Triad of War
If you don’t understand what the gods of war are related to by the title itself, then you’re playing the wrong game.

God of War and Battle

Martius is the General of the gods, and patron of all fighters and warriors. He favors honor and skill in battle, but allows for the use of cunning and trickery when it proves pivotal to victory – one must simply be careful not to use such tactics as a crutch.
His symbol is a Large Round Shield with crossed spears.

God of Mountains, Defense, and Smithing; creator of Dwarves

Montis is the Smith of the gods, and legends abound of the weapons and armor that have been crafted in his heavenly forge. Of course, the creation he is most proud of are the Dwarves themselves. The aspect of battle he is most associated with is defensive combat.
His symbol is a tower shield with a hammer and anvil.

Goddess of Strength and Fury

Ira is the patron of Barbarians. While Martius advocates a cool head in battle, Ira encourages the full channeling of one’s most extreme emotions.

Established Temples of War are small military compounds, and unlike the other Triads most priests are already veterans of war before entering the priesthood. These temples serve as training grounds for any who seek to learn the ways of combat, and maintain this game’s equivalent to Fighter’s Guilds.

Unmanned shrines to War can be found on the sites of great historical battles.

Clerics who devote themselves to the Triad of War select the War domain and are known as Warclerics.

Triad of Nature

The Triad of Nature is associated with the natural world. After the Battle for Gaia it was the Gods and Goddesses of the Triad of Nature who planted the seeds of the world and created the first animals.

God of Nature, Plants

A somewhat distant god of nature, he is pictured in various ways but always with a multitude of tree branches as antlers upon his head. A god of life and death, and true neutrality. Creator of some of the more magical (but non-fey) “natural” creatures, such as unicorns and treants.

Protector of Woodland Creatures, Creator of Elves

Sylvana created the Elven race from young saplings, and is associated with protecting the forests and the natural world, especially its animals. She is also the goddess of hunting, and patron of rangers.


A trickster, creator of fey, lover of pranks and merriment. Took Gnosis’ model of gnomes and created the forest gnome.

True temples of Nature are found only in wild places, and can be easily overlooked. Those temples found in cities often house incredible gardens, and the priests function primarily as advocates of respecting the natural world.

Clerics who devote themselves to the Triad of Nature select the Nature domain and are known as Nature Clerics.

While both Druids and Nature Clerics gain their powers from the Triad of Nature, their approach to worship and style of reverence are distinct for one another; the simplest way to understand this is that Druids love the Triad of Nature because they created the natural world, while Nature Clerics love the natural world because it is the creation of the Triad of Nature.

Druids and Nature Clerics generally get along well despite their differences. At worst they exhibit a friendly rivalry, with arguing about different approaches while agreeing on the same principles.

Triad of Knowledge

God of Knowledge, Learning, Invention; Creator of Gnomes

Gnosis is a sometimes aloof god of knowledge and learning. His heavenly library houses every book and work of writing ever scribed, in addition to a replica of every clever invention and device ever forged. He created the rock gnomes (who call themselves true gnomes). They took the longest of any of the first races to be created as he took so long preparing and working on them.

Goddess of mysteries and magic

During the Battle for Gaia, Arcana hung herself by foot over the pool in which the first dragons were born, thus learning the draconic magics which she then shared with the races of Man to aid in the triumph of war. The Arcane arts are her arts, a method of reproducing the powerful magics of dragons.

Musician of the gods, Patron of Bards and legends

Creator of Hobbits (now extinct), Cantor is the god of stories, songs, music, and revelry. Performance is not a mere act of enjoyment, but a way of conveying ancient knowledge. This god is also associated with family legacies and local legends.

Leonardo Mechanus
The Ascended God, Creator of Warforged, Master of Invention

Leonardo Mechanus is the only person in Gaia’s history to rise from mortal, to saint, to full-fledged god. He rules over a sub-heaven of his own name – Mechanus – within the Realm of Knowledge. Creator of the Warforged, he was rewarded for his part in saving both Gaia and the gods themselves both by being raised to godhood and by having his creations blessed with true sentience and souls.

Established Temples of Knowledge serve as libraries, museums, and bardic colleges. They are the go to source for knowledge on any subject, and house a library of spells (up to 5th level) as well, although some of the more specialized and otherwise “dangerous” knowledge is restricted access only.

Clerics devoted to the Triad of Knowledge take the Knowledge domain, and are known as Knowledge Clerics.

Triad of Shadow
Some ponder as to why these particular gods are collected together, although they do all deal in some degree with darkness.

Lady of Shadow, Goddess of Secrets

Although Saccularius stole her position as the head of the Triad of Shadow for some eras, she was restored to the head of the triad at the end of the 3rd Era. Goddess of secrets and shadow, she is patron of assassins and ruler of the Plane of Shadow.

Thief of the gods, The Laughing Rogue

A trickster and deceiver, Saccularius is the patron of thieves and rogues. While he advocates deception, theft, unlawfulness, and selfishness, there are important limits: one should not cause harm to the innocent.

God of dreams, The Sandman

Morpheus is the god of dreams, and it is believed by some that when we dream our souls slip into his Heavenly realm. His devotees often become masters of illusion, and there are many rumors about what they are capable of when they grow in power. He is also associated with “dreamdust,” also called “sand,” which is a typically illegal drug which causes the user to slip into a deep sleep with vivid dreams.

Temples of Shadow are almost always hidden in the underground sewers of cities, and it is these temples which operate Thieves Guilds. Those temples which do exist in the open are mostly focused on Morpheus, although they do welcome “offerings” to prevent theft.

Clerics devoted to the Triad of Shadow take the Trickery Domain, and are known as Shadow Clerics.

God of the seas and storms

Long forgotten, Thalasso – brother to Bassileus Rex – was captured by Tiamat early in the Unending War. If it weren’t for the fishermen and sailors who have long prayed to the seas and skies themselves, and some vague notion of a god, he would have withered away into nothingness. He has since been freed from the hells, and rules over his domains once more.

Temples to Thalasso are rare, while shrines both manned and unmanned are now common in fishing villages, port towns, and anywhere that sea travel matters.

Clerics devoted to Thalasso take the Tempest Domain, and are known as Storm Clerics.

The Unbound Triad
Not truly a triad as the others, the remaining three gods bear little relation to each other, and each is given their own temple. The members of the Unbound Triad lack dedicated clerics on Gaia.

Judex Maximus
Judge of the Deus

Exactly as titled, this is the Judge of the Deus; this does not mean that Judex judges the Deus themselves, but rather that he judges the mortal races on behalf of the Deus – gods and devils alike. His Celestial realm is not actually in the Heavens, but rather at the gateway to them; He controls a Heavenly court where the dead who are not directly lifted or cast to their rightful place are judged.

Temples of Justice are the courthouses of the world, where the priests are judges who discern the truth, settle disputes, and both judge and sentence criminals. In addition, the priests oversee burial practices and funeral rites, with the Temples of Justice hosting cemeteries and crypts.

Devotees to Justice, while rare, believe that lawfulness itself is good, and as such believe that following a law is a must even if doing so seems to do more harm than good.

Messenger of the Gods

The messenger of the gods is exactly what he sounds like. Oh yeah, he also created halflings.

Temples to Nuntius serve communities primarily as a sort of postal service, with many couriers in employ along with other, more expensive and alternative methods of message delivery.

Goddess of luck, merchants, wealth, and prosperity

Temples to Fortuna serve as banks, providing money exchange, safe storage of wealth, loans, and appraisal services. Some cities require that merchants also get special permits from the Fortuna Temple, which evaluates and monitors merchants to ensure that their prices are fair, their products are not fraudulent, and that they don’t trade in illicit or stolen goods.

Finally, there are a great many saints in legend, lore, and history. Saints are individuals who rose to such great standing in the eyes of one or more gods that they were granted demi-godhood. The following is a very small sample of extant Saints:

(NOTE: If you particularly enjoy a god from another D&D setting or fantasy resource, the easiest way to bring them into Gaia is to convert them into a Saint associated with one of the established Triads.)

St. Brian Boru

Patron Saint of Celtibrea, Brian Boru united the tuaths against Nordic invaders, creating the United Kingdoms of Celtibrea as we know them today.

St. Bahamat “The Platinum Dragon”

St. Bahamat was a half-dwarf sorcerer who mastered control over his dragon blood, and became one of the greatest dragon-slayers in history. His immense wealth from all the dragon hordes allowed him to cover his armor in a plating of platinum, leading to his title as “The Platinum Dragon.” He is held up as an example of the fact that those with dragon blood are not inherently evil.

St. Cuthbert

Originally a Judge (Priest of Judex Maximus), Cuthbert was dismayed by all the injustice that wasn’t brought before the court. He then set out to enforce the laws of the world and punish the wicked.

Main Page | Origins of Gaia | The Reborn | The Gods | Religion and Worship | The Dragons | The Cosmos | World History | Races | Classes

The Gods

Chronicles of Gaia (Old) GaiaDM